This will be live Sunday. We are still working out all the kinks. We all loved some of the functionality of the Faction system but we also remember the days of Color Wars on the Abyss Test Server on OSI. Well we at UOAlive have combined the best of the best from all of those Systems for an Ultimate Chaos VS Order System. 2 TEAMS 2 STRONG HOLDS MULTIPLE PERKS AWESOME AFFILIATION DYES, EQUIPMENT, AND MOUNTS! And so much more every week! Here is the functionality we have in our Order(Hero) vs Chaos(Evil) System Hero/Evil System: The Hero/Evil system was the first "faction" based warring system in UO. Unless you count color guilds from the Abyss the server We plan to re-enstate it with a couple of changes Becoming Evil: 1 - Your Character must have at least 24 hours of play 2 - You must go to a Shrine and say: "I am evil incarnate" (We would like this to be a clickable action) 3 - Once you become Evil it's permanent and irrevocable (we would like this to be a 30 day cooldown) Becoming a Hero: 1 - Your Character must have at least 24 hours of play 2 - You must go to a Shrine and say: "I will defend the virtues" or Kill lots of Evil Characters (We would like this to be a clickable action) 3 - You can't be red, can't have any murder counts and can't be member of Thieves Guild, if you are a Hero! Evil Characters: 2 - Gain the title of "the Evil" 3 - Gain the tag of "[evil]" attached to their name 4 - Can't resurrect in Virtue Shrines (only at Chaos Shrine and Healers) 5 - Are protected in Guardedregions by guards (like innocents) 7 - Evil Characters are grey to Hero Characters! Hero Characters: 1 - Gain the title of "the Hero" 2 - Gain the title of "[hero]" attached to their name 4 - Hero Characters are grey for Evil Characters Evil/Hero Characters Special Powers: 1 - A 24 hours Evil/Hero Character starts with: * Sphere: 1 * Lifeforce: 10 2 - If a more advanced character become a Evil/Hero character begin with higher lifeforce and sphere 3 - If you're an Evil character using evil powers you have to say "I invoke my evil powers". This will bring up a menu. To use a power you have to speak the word displayed in that menu 4 - If you're a Hero for using good powers you have to say "I invoke my good powers". This will bring up a menu. To use a power you have to speak the word displayed in that menu Gaining Power: 1 - When a hero kills an evil, a proportion of the evil's lifeforce is transferred to the hero (up to 20%), and the evil's corpse is fully lootable. 2 - When an evil kills a hero, they gain lifeforce proportional to the lifeforce of the hero they slew (up to 20%). In addition, the hero is completely lootable, and cannot report the evil for murder. 3 - When a hero kills a black wisp he gain lifeforce 4 - When an evil kills a wisp he gain lifeforce Sphere and Lifeforce: 1 - Lifeforce is very similar to Mana but once you spend Lifeforce it doesn't regenerate. Interacting with Evil: When evils kill innocents that they attacked, all the evil's stats and skills fall by 50% for 5 minutes. They also lose lifeforce. If the evil has 0 lifeforce, then the evil can also be reported for murder. Lastly, they cannot hide, recall, or gate away for those 5 minutes. When evils kill innocents that attacked them, the innocents are lootable, and cannot report the evil for murder. Evil Powers: Black armor - Vidda K'balc - Invoking this power, then targeting an equipped piece of armor turns it true black. When unequipped, the item returns to its natural color. - 1 - 1 Detect good - Drewrok Erstok - This power returns information on the proximity of heroes. - 2 - 0 Summon familiar - Trubechs Vingir - This conjures up a black wolf to serve as the evil's pet for a time. This pet is also evil, of course. It is about as strong as a Dire Wolf. You can only have one such pet at a time. - 3 - 5 Vile blade - Velgo Reyam - This power actually works on any weapon (including maces and bows). It gives the weapon a few charges of powerful (level 5 !!) poison. Once a weapon has been made vile, it can never again be used by a hero. - 4 - 10 Unholy steed - Trubechs Yeliab - This conjures up a mystical black steed to serve as the evil's mount. The same restrictions apply as for the familiar. This steed is about as strong as a Nightmare. They last for 1 to 1.5 hours. - 5 - 30 Blight - Velgo Ontawl - This targetable area effect power causes damage to all heroes in the range. Damage done lies in the 20-40 range. - 6 - 15 Monster ignore - Velgo K'balc - This ability makes even aggressive monsters ignore the evil player for a time, unless they were already engaged in combat with them. Attacking or stealing from a monster will shatter the spell. - 7 - 20 Hero Powers: White armor - Vidda K'balc - Invoking this power, then targeting an equipped piece of armor turns it white. When unequipped, the item returns to its natural color. - 1 - 1 Detect evil - Drewrok Velgo - This power returns information on the proximity of evils. - 2 - 0 Summon familiar - Trubechs Vingir - This conjures up a white wolf to serve as the heroes pet for a time. This pet is also labeled [hero]. It is about as strong as a Dire Wolf. You can only have one such pet at a time. - 3 - 5 Holy Blade - Erstok Reyam - Effectively makes the weapon (including bows) have double damage against evils and undead. - 4 - 10 Holy steed - Trubechs Yeliab - This conjures up a mystical white steed to serve as the heroes mount. The same restrictions apply as for the familiar. This steed is about as strong as a Nightmare. They last for 1 to 1.5 hours. - 5 - 30 Bless - Erstok Ontawl - A targeted area effect spell that gives a temporary boost to stats to all innocents in range, except for guild enemies. - 6 - 15 Holy shield - Erstok K'blac - A magical shield that shields the hero plus those standing directly next to him. Evils and monsters cannot pass the shield (though they can attack from outside it, or use magic or missiles to get past it). - 7 - 20 Factions Order They follow the teachings of Lord British and their base is Castle North East of Britain. Chaos This faction is pure Evil!. Their base is North East of Britain. Leadership Roles Faction players are eligible for public office within their faction. The three eligible offices are: the office of Faction Commander, Town Sheriff, and Town Finance Minister. Faction Commander The office of Faction Commander is attained through an election process that occurs once per week. There is only one commander per faction. The Faction Commander may send a global command to all faction members twice per hour by simply saying, "message faction". Most commands made by the Faction Commander are decided through Faction and Town Stones. Town Sheriff Appointed by the elected Faction Commander to control the placement of guards in a captured faction city. There is one sheriff per city. Town Sheriff may view the town/city treasury and may hire guards by simply saying, "I am Sheriff" out loud. Town Finance Minister Appointed by the Faction Commander to manage taxes and resource vendors in a captured city. There is one finance minister per city. The Finance Minister may access the town/city treasury to change tax rates and may hire vendors by saying, "I wish to access the city treasury". Commands "showscore" Displays your Faction points. "I am sheriff" Allows the Sheriff to place guards. "I wish to access the city treasury" Allows the Finance Minister to control taxes and Faction vendors Silver: You gain silver by killing other players or killing mobs that are aligned good or evil. For instance the Wisps around the faction castles are aligned for each faction!