Force of Nature: Difference between revisions
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Spiritweave (talk | contribs) Created page with "''!This feature is working as intended on UOALIVE'' {| class="wikitable" |Description: |Trains the creature in the Force of Nature special move, causing direct damage and a damage increase to the following attack. |- |Ability Type: |Special Move |- |Training Cost: |100 Training Points |- |Mana Cost: |35 |- |Damage: |Varies |- |Damage Type: |Pet Damage Type |- |Proc/Spell/Replace: |Replaces Next Attack |- |Stat Modifiers: |Strength, Base Damage, Skills |- |Debuffs: |Every..." |
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|''“Applies 15-35 delayed direct damage to the attacker. The attacker receives a damage increase of 50%-100% based on their strength. The attacker also applies a stun their target for two seconds which can be reduced by magic resist every 12th hit. Equipping the weapon will reset the hit count.”'' | |''“Applies 15-35 delayed direct damage to the attacker. The attacker receives a damage increase of 50%-100% based on their strength. The attacker also applies a stun their target for two seconds which can be reduced by magic resist every 12th hit. Equipping the weapon will reset the hit count.”'' | ||
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[[Category:Taming Special Ability]] | |||
[[Category:Taming Skills]] |
Latest revision as of 17:26, 4 September 2024
!This feature is working as intended on UOALIVE
Description: | Trains the creature in the Force of Nature special move, causing direct damage and a damage increase to the following attack. |
Ability Type: | Special Move |
Training Cost: | 100 Training Points |
Mana Cost: | 35 |
Damage: | Varies |
Damage Type: | Pet Damage Type |
Proc/Spell/Replace: | Replaces Next Attack |
Stat Modifiers: | Strength, Base Damage, Skills |
Debuffs: | Every 12th hit will briefly stun the target. |
Healing/Buffs: | None |
Journal Text: | Text when hit: You are assaulted with great force! |
Other Notes: | “Applies 15-35 delayed direct damage to the attacker. The attacker receives a damage increase of 50%-100% based on their strength. The attacker also applies a stun their target for two seconds which can be reduced by magic resist every 12th hit. Equipping the weapon will reset the hit count.” |