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On the Horizon / Currently Working On

tr1age

Administrator
Staff member
This section will be where we post possible updates to the Sunday Patches. Not all items will make it in or make it to the final stage, but we figured we would post this here so you can plan ahead in case they do go into effect.

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Currently Working on:
  • Working on Chaos versus Order system. It will be similar to the Good Versus Evil system of the Abyss Test Center on OSI. As well this will have bonuses such as PvM rewards, strongholds, and buffs. We will be implementing this slowly over time. Additions of PvP rewards and such to follow.


ON THE HORIZON:
What we are working on for future patches:


PvE Melee additions:

An item/talisman system for Melee fighters that can be leveled up as you fight in PvE to give increases to stats such as HP and Armor values.

This will allow for customization of higher level PvE templates and roles in groups. We are looking to separate it into roles such as

  • Tanks,
  • Paladins,
  • DPS, Etc.
PvP

A possible timer on body looting for PvP. This will allow a person to form a party to fight back to get their body. For the first 5 minutes a body will be un-lootable and after it turns to bones can be looted by anyone.

PvE Encounters:

  • Adjust World Boss Spawn Rates
  • Add new encounters with some of the cool and interesting new monsters from OSI such as Dinosaurs(TRex), Titans, and Gorilla boss!
  • Create a new Dungeon based on the Paleolithic period.

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As with any development, things may change, be added, removed. But we want you all to know what is on the plate! So don't get married to anything, but don't be afraid to discuss it either.
 
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Hero/Evil System:

The Hero/Evil system was the first "faction" based warring system in UO. Unless you count color guilds from the Abyss the server We plan to re-enstate it with a couple of changes


Becoming Evil:


1 - Your Character must have at least 24 hours of play

2 - You must go to a Shrine and say: "I am evil incarnate" (We would like this to be a clickable action)

3 - Once you become Evil it's permanent and irrevocable (we would like this to be a 30 day cooldown)



Becoming a Hero:


1 - Your Character must have at least 24 hours of play

2 - You must go to a Shrine and say: "I will defend the virtues" or Kill lots of Evil Characters (We would like this to be a clickable action)

3 - You can't be red, can't have any murder counts and can't be member of Thieves Guild, you can't become a hero.



Evil Characters:


1 - Turn permanently red and freely attack-able

2 - Gain the title of "the Evil"

3 - Gain the tag of "[evil]" attached to their name

4 - Can't resurrect in Virtue Shrines (only at Chaos Shrine and Healers)

5 - Are protected in Justice regions by guards (like inocents)

6 - Healing an Evil is a criminal act

7 - Evil Characters are grey for hero characters


Hero Characters:



1 - Gain the title of "the Hero"

2 - Gain the title of "[hero]" attached to their name

3 - If a Hero is reported for murdering he loses all his powers and titles (become not aligned again but gain the title "the Fallen Hero" and are gray to evils for another 5 minutes)

4 - Hero Characters are grey for evil characters



Evil/Hero Characters Special Powers:


1 - A 24 hours Evil/Hero Character starts with:

* Sphere: 1

* Lifeforce: 10

2 - If a more advanced character become a Evil/Hero character begin with higher lifeforce and sphere

3 - If you're an Evil character using evil powers you have to say "I invoke my evil powers". This will
bring up a menu. To use a power you have to speak the word displayed in that menu

4 - If you're a Hero for using good powers you have to say "I invoke my good powers". This will
bring up a menu. To use a power you have to speak the word displayed in that menu


Gaining Power:


1 - When a hero kills an evil, a proportion of the evil's lifeforce is transferred to the hero (up to 20%), and the evil's corpse is fully lootable.

2 - When an evil kills a hero, they gain lifeforce proportional to the lifeforce of the hero they slew (up to 20%). In addition, the hero is completely lootable, and cannot report the evil for murder.

3 - When a hero kills a black wisp he gain lifeforce

4 - When an evil kills a wisp he gain lifeforce


Sphere and Lifeforce:


1 - Lifeforce is very similar to Mana but once you spend Lifeforce it doesn't regenerate.


Interacting with Evil:



1 - If an Not Aligned attacks an Evil Character they will be gray to all evils for 2 minutes and looteable if killed

2 - If you're an Not aligned and loot an evil corpse you will be gray to all evils for 2 minutes

3 - When evils kill innocents that they attacked, all the evil's stats and skills fall by 50% for 5 minutes. They also lose lifeforce. If the evil has 0 lifeforce, then the evil can also be reported for murder. Lastly, they cannot hide, recall, or gate away for those 5 minutes. When evils kill innocents that attacked them, the innocents are lootable, and cannot report the evil for murder.

4 - Evils can kill evils freely (without getting a murder count)



Evil Powers:


Power - Words - Comments - Sphere - Lifeforce

Black armor - Vidda K'balc - Invoking this power, then targeting an equipped piece of armor turns it true black. When unequipped, the item returns to its natural color. - 1 - 1

Detect good - Drewrok Erstok - This power returns information on the proximity of heroes. - 2 - 0

Summon familiar - Trubechs Vingir - This conjures up a black wolf to serve as the evil's pet for a time. This pet is also evil, of course. It is about as strong as a Dire Wolf. You can only have one such pet at a time. - 3 - 5

Vile blade - Velgo Reyam - This power actually works on any weapon (including maces and bows). It gives the weapon a few charges of powerful (level 5 !!) poison. Once a weapon has been made vile, it can never again be used by a hero. - 4 - 10

Unholy steed - Trubechs Yeliab - This conjures up a mystical black steed to serve as the evil's mount. The same restrictions apply as for the familiar. This steed is about as strong as a Nightmare. They last for 1 to 1.5 hours. - 5 - 30

Blight - Velgo Ontawl - This targetable area effect power causes damage to all heroes in the range. Damage done lies in the 20-40 range. - 6 - 15

Monster ignore - Velgo K'balc - This ability makes even aggressive monsters ignore the evil player for a time, unless they were already engaged in combat with them. Attacking or stealing from a monster will shatter the spell. - 7 - 20

Unholy word - Velgo Oostrac - This power consumes a huge amount of lifeforce, but allows you to target a hero and simply kill them dead. No sphere nor lifeforce is granted for the kill. - 8 - 100



Good Powers:


Power - Words - Comments - Sphere - Lifeforce

White armor - Vidda K'balc - Invoking this power, then targeting an equipped piece of armor turns it white. When unequipped, the item returns to its natural color. - 1 - 1

Detect evil - Drewrok Velgo - This power returns information on the proximity of evils. - 2 - 0

Summon familiar - Trubechs Vingir - This conjures up a white wolf to serve as the heroes pet for a time. This pet is also labeled [hero]. It is about as strong as a Dire Wolf. You can only have one such pet at a time. - 3 - 5

Holy Blade - Erstok Reyam - Effectively makes the weapon (including bows) have double damage against evils and undead. - 4 - 10

Holy steed - Trubechs Yeliab - This conjures up a mystical white steed to serve as the heroes mount. The same restrictions apply as for the familiar. This steed is about as strong as a Nightmare. They last for 1 to 1.5 hours. - 5 - 30

Bless - Erstok Ontawl - A targeted area effect spell that gives a temporary boost to stats to all innocents in range, except for guild enemies. - 6 - 15

Holy shield - Erstok K'blac - A magical shield that shields the hero plus those standing directly next to him. Evils and monsters cannot pass the shield (though they can attack from outside it, or use magic or missiles to get past it). - 7 - 20

Holy word - Erstok Oostrac - Like Unholy Word; This power consumes a huge amount of lifeforce, but allows you to target an evil and simply kill them dead. No sphere nor lifeforce is granted for the kill. - 8 - 100