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Custom Content Harmony Of Heroes Milestone

tr1age

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Harmony of Heroes
(Disclaimer: all sections will be explained in more detail, photos, wiki style, in a week or more from now to avoid spoiling too much of the exploration parts of the patch)

Introducing "Harmony of Heroes," our milestone patch for UOAlive, where the world comes alive and teamwork reigns supreme. Another step forward on our promise for 2023. Experience the modernization of Ultima Online while preserving its core essence.

Discover the power of choice with instanced loot, rewarding players for their unique roles and contributions, not punishing them for playing together. This feature alone, while seemingly insignificant, should ripple across your entire gameplay experience, adding balance to more and more encounters such as Blackthorne and Shadowguard and general gameplay. No more fighting with your spouse!

Prepare to unleash your prowess in the newly revamped Champion Spawns! Engage in thrilling encounters against the forces of evil, specially tailored to provide a balanced and challenging gameplay experience. Show your mettle and emerge victorious, as the best of the best will be rewarded with enticing extra treasures and rewards. Get ready to face the ultimate test and claim your place among the champions!

Immerse yourself in dynamic and thrilling IDOC encounters, Strategy, , Prowess, Teamwork, and Planning will be key!

And more!

Join us on this remarkable journey of teamwork, exploration, and growth. "Harmony of Heroes" awaits you in UOAlive, a living breathing world.



Instanced Loot

We have some exciting news to share with you about our latest initiative to bring UOAlive another step into the modern age.

Introducing instanced loot! This new feature is designed to encourage group play and make sure that everyone gets rewarded for their contribution, no matter what role they play. Bards can pick up their lutes, those who tend to heal party members, and those who previously may have felt left out due to lack of damage, will now receive their own loot for being part of the greater group.

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As you may know, this is a sandbox game and we do not adhere to the trinity system. However, we understand that there are players who want to play a focused role some of the time. Rather than punishing players for not doing enough damage, we want to encourage people to play what they want to play. We’re not changing the core of the game design which is based around damage, but we are giving you a chance to be rewarded even if you are not TOP damage. It is a little bi-product of this entire thing!
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This is a huge step forward in our commitment to open up group play, which has been lacking in Ultima Online for far too long. It should also allow for more interesting group makeups! We believe that instanced loot will be a game-changer and make UOAlive even more exciting and rewarding than ever before.

So, gather your party and get ready for some epic battles and rewards that follow for those who work together! UOAlive is evolving, glad to have you here!


Champion Spawns

We've listened to your feedback and are thrilled to unveil the revamped Champion Spawn system, designed to bring even more excitement and rewards to your heroic endeavors with friends! Solo players, fear not! We understand the importance of catering to individual champions of the realm. As a result, solo players will receive a baseline of 6 scrolls, ensuring that this change won't impact your solo adventures. Keep rolling those scrolls at the current drop rates and conquer the challenges that lie ahead!

But for those who thrive in the company of allies, a plethora of new rewards and challenges await you!

How does it work? When two or more players join forces, each participant will receive a guaranteed four scrolls from a Champion, along with the exciting tier bonuses they achieve together. Your teamwork clearing the Champion spawn will determine how you progress.

Now, let's talk about these bonus scrolls.

We're introducing three tiers of rewards and challenges. These tiers are based on how well and how quickly you and your group progress through the champion waves and call forth the final champion boss.
  • In the third tier, you'll receive one extra scroll, increasing your chances of obtaining a coveted 120 power scroll.
  • As you ascend to the second tier, brace yourselves for an even greater treat - two extra scrolls!
  • And for those skilled enough to conquer the first tier, the rewards will be nothing short of extraordinary for extraordinary teamwork, as you'll receive three additional scrolls!
Regardless of the tier, all bonus scrolls will roll at the same rates, leveling the playing field and ensuring that each adventurer has an equal chance to secure extraordinary rewards. With this change, the market will flourish with better scrolls bringing some of the inflated prices in par with actual player income, encouraging groups to challenge themselves to beating timed challenges, and working together to organize groups to conquer the harder and less utilized Champion Spawns.

To avoid exploitation, the bonus scroll time window is based on the progress made - if 50% of the spawn remains, the time window is smaller, with 50% of the total time remaining when all players have achieved that champion’s required damage to the spawn. This tweak ensures that your efforts align with the time spent, adding a strategic element to your encounters and heightening the suspense as you strive for victory. (Call in your friends early and often!)


Our ultimate objective with this revamped Champion Spawn system is simple: to complete the spawns as quickly as possible, securing your place among the top-tier champions, as a team, and reaping the bountiful rewards. Group play becomes more crucial than ever before, as more participants make the path to triumph smoother and more attainable.

We've also taken steps to address any concerns about Champion sniping on our PvE server. To ensure fairness, players who contribute no damage during the spawn and only arrive for the boss fight will not be rewarded with any scrolls. It's time to prove your worth and demonstrate your dedication to the thrill of the entire Champion encounter, not just the “reward period”.

And we have an additional feature to enhance your champion hunting experience: the Champion Finder! No more tedious runebook hopping or guesswork about active spawns. Located in New Magincia on the Felucca Side(or for purchase in your home on the Magincia Essential Vendor), this powerful tool provides instant access to information about active spawns and which spawns have bonuses enables, enabling you to strategize and plan your adventures more efficiently. Say goodbye to wasted time and hello to seamless Champion hunting!

Gear up, rally your allies, and prepare! The new Champion Spawn system awaits you. Embrace the challenge, rise to the occasion, and become the champions you were born to be!

TL;DR:

  • Solo players receive 6 baseline scrolls at current drop rates, unaffected by the change. (this means at tier 3 you will receive a better drop chance of 120's and 1 extra scroll!)
  • Three tiers of rewards with a higher chance of 120 and 115 scrolls: 3rd tier receives 1 extra scroll, 2nd tier gets 2 extra scrolls, and 1st tier gets 3 extra scrolls.
  • When 2+ players participate, each receives 4 guaranteed scrolls plus tier bonuses.
  • Bonus scrolls roll at the same rates regardless of tier.
  • The spawn timer is advanced based on the remaining spawn percentage when multiple people participate.
  • The goal is to complete spawns quickly to achieve top-tier status and obtain more scrolls with better roll chances.
  • Group play is encouraged as it makes achieving top-tier status much easier.
    • If you join in an actual party you can heal, damage, or face tank, and the damage will still be distributed equally to all members to ensure everyone in the party is getting the points. You will want to all be doing damage as this still is a champ spawn, but if you are a bard enhancing the damage of your friend, you will not lose out on contribution points while in a party!"
  • You are no longer required to sit around the altar for the boss to “pop” as your spawn clearing abilities are weighted heavier and ultimately determine your tier.
  • You are not fighting to place higher than other players, you are all working together to beat the timers and everyone participating is automatically put into a “group”(this is not a party) that determines the overall contribution outcome.
  • No scrolls are rewarded if no damage is done during the spawn, reducing sniping on a PvE servers.
  • Champion Spawn Finder has been added and enhanced for use at the exchange or in your home!
  • The Bonus Tier champs will rotate, starting with the OG champs: Abyss, Deceit, Destard, Despise, Fire.

House Decay
  • House Decay Timers are from a range of 50-70 days.
  • All house durability classifications like "Like New" or "Fairly Worn" have variable time frames instead of fixed periods.
  • For instance, "Slightly" may fall within a range of 32 to 40 days, with a maximum of 40 days and a minimum of 32 days before it changes to the next condition. The range will gradually decrease as the condition deteriorates.
  • The IDOC (In Danger of Collapsing) will remain with the chance to fall between 5 to 24 hours. (You can no longer refresh you home when it reaches this state)
Our aim is to enhance fairness and reward active gameplay, discouraging logins solely for refreshing homes. This new system introduces a random element in house decay to extend refresh times for active players. Players who login just to refresh homes will need to monitor their houses more closely to keep them within the 65-90 day range. These changes are not punitive; they promote fairness and a fair housing market for dedicated active players. Veterans can still maintain their houses, but may need to login more frequently if they don't actively participate. The new system aims to strike a fair compromise, allowing for growth while maintaining an equitable playing space for everyone, and prioritizing those who are active on the server. The minimum 50-day duration still provides ample time for house maintenance.
  • This won't affect vacations, military leave, emergencies, or other extenuating circumstances. Help tickets can be used to hold a home in such situations.
We providing advance notice for a smooth transition, giving players time to adjust their home refresh routines.

Vendor Decay

To align with the house decay adjustments, we have made changes to vendors:
  • reduction from 60 days to 45 days between refresh needed(dbl clicking your vendor).
We consider this a positive change as it ensures that only active vendors remain in towns and throughout the world, contributing to a vibrant and dynamic world marketplace.

Shadowguard

Prepare for swift and seamless entry and exit as we introduce a ready check system, eliminating the previous wait times of 60 seconds or 5 minutes just to begin.
  • This change ensures a more efficient exploration of Shadowguard, saving you valuable time for your next grand adventure!
  • Additionally, we have listened to your feedback and adjusted the timers for Vile Elementals and Boss spawns within Shadowguard to further reduce these timers.
These adjustments may seem small, but they make a significant impact, making the instance more group play-friendly respecting your groups schedules! There is nothing Heroic about waiting around!

Oh and one more thing…

Epic IDOC Encounters

All info has been moved to it's own Wiki Entry so it is always up to date:

What’s Next?

Seriously?!? We just finished this Milestone… OK you are right we are also thinking toward the next thing! Well first let us discuss a feature we moved to be part of it’s own release: Encounters.

Encounters


We recognized the importance of giving enough time to fully develop and keep our upcoming Milestone aligned with the core essence of "Harmony" in "of Heroes" in this Milestone. Our aim has been to create group events that are not only enjoyable but also enhance the immersive and thrilling nature of the world. While these encounters are designed to make the UOAlive universe feel more alive and dangerous, allowing players to experience them both with friends and as solo adventures, we felt they no longer were within the scope and theme of the HoH Milestone's core. By moving this feature, we have the opportunity to fully flesh out the idea and ensure its release meets the highest standards as well as really give the world a sense of danger and those adventuring solo OR together true challenges! Now, let's give you a sneak peek into the design document behind these exciting encounters:

Design Goals
  • make the world feel alive
  • enhance exploration fun
  • Bring new and old experiences hidden behind deep dungeon content into the world itself

Frequency

  • Chance to spawn an encounter as players run around, giving the world a sense of danger.
  • Of those spawned a % should be treasure encounters, a way to learn treasure hunting without the skills.
  • Of the remaining “normal” encounters, a % those should be portal minichamps, bringing the Abyss into the world.

Types of Encounters:

  • Normal Encounters
  • Open Treasure Encounters
  • Portal Mini-champs
That is all we want to share now. But know, we have a lot of ideas and a ton of groundwork already laid for this. But we want more time to make it truly right.

Alchemy/Cooking/Poisoning
We are looking into a way of making these skills viable again beyond it’s original design. Still very early in concepts.

More unique/rare/exotic/legendary tames
This speaks for itself. But we are also looking into revitalizing some of the “dead skills” on training as well.

Stay Tuned…

And that concludes our update for now. We want to keep some aspects under wraps as they are subject to change or may not come to fruition. However, we couldn't contain our excitement to share a glimpse of what lies ahead, especially since we have accomplished so much from our "On the Horizon for 2023" goals.

The journey ahead holds boundless possibilities, extending far beyond what we've mentioned here. Numerous projects are already in motion, each brimming with innovation and groundbreaking features. UOAlive is not simply an emulation of ServUO anymore. We are on the verge of transforming into a modern incarnation of Ultima Online, with distinctive systems and features that will set us apart to truly bring you an unforgettable and seamless experience.

We extend our heartfelt gratitude for the open-source materials that have brought us this far. However, we are now prepared to take bold strides forward, forging our own path towards a contemporary UO experience. Exciting times await as we redefine the landscape of UO gameplay.

Our heartfelt gratitude goes out to each and every one of you, for without your unwavering support to UOAlive, none of this would be possible. This extraordinary community has exceeded our wildest expectations and surpassed even our grandest visions.

Stay tuned for more updates and prepare to witness the evolution of UOAlive like never before!


The UOAlive Team
 
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For me, whose main language is not English, it's very difficult to read and understand the manual of "Harmony Of Heroes Milestone" (especially the part about the championspawn) even though I used a translator.
 
For me, whose main language is not English, it's very difficult to read and understand the manual of "Harmony Of Heroes Milestone" (especially the part about the championspawn) even though I used a translator.
What is your native language?