Undead Commander: Hemomancer and Necroweaver Major Glow Up
Undead Commander Adjustements:
READ THE UPDATED HEMOMANCER GUIDE HERE
READ UPDATED NECROWEAVER GUIDE HERE
Summoner Adjustments
READ UPDATED SUMMONER THREAD HERE
Changelog:
Food/Hunger:
Misc:
Custom Content - Undead Commander - Hemomancer & Necroweaver - Unique to UOAlive
Undead Commander Choose Your Path Class Description: Step into the enigmatic realm where blood mingles with magic, and life dances on the edge of death. Behold the Undead Commander – a master of the forbidden arts, where the give and take of life's essence is woven into the very fabric of...
uoalive.com
Undead Commander Adjustements:
- Reduce incoming damage to Undead Summons by 10% across the board.
- 3 New Undead Summons to Tame
- Bone Construct (100% phsical damage and chance for extra dex)
- Rotspawned Daemon (75% poison 25% physical Damage and chance for extra int)
- Marrow Maw (25% poison bonus and chance to get extra hitpoints)
READ THE UPDATED HEMOMANCER GUIDE HERE
Custom Content - Undead Commander - Hemomancer & Necroweaver - Unique to UOAlive
Undead Commander Choose Your Path Class Description: Step into the enigmatic realm where blood mingles with magic, and life dances on the edge of death. Behold the Undead Commander – a master of the forbidden arts, where the give and take of life's essence is woven into the very fabric of...
uoalive.com
- Bleeds from healing are now weapon skill dependent and should greatly help the less used weapons become way more viable!
- Swords:
- Bleed Damage from Bandaging: 5-13
- Ticks Possible per Bandage: 1-3
- Percentage Chance that Bleed will Occur: 50%
- Archery, Throwing:
- Bleed Damage from Bandaging: 4-12
- Ticks Possible per Bandage: 1-3
- Percentage Chance that Bleed will Occur: 45%
- Fencing:
- Bleed Damage from Bandaging: 5-11
- Ticks Possible per Bandage: 1-3
- Percentage Chance that Bleed will Occur: 40%
- Macing:
- Bleed Damage from Bandaging: 6-12
- Ticks Possible per Bandage: 1-2
- Percentage Chance that Bleed will Occur: 40%
- Swords:
READ UPDATED NECROWEAVER GUIDE HERE
Custom Content - Undead Commander - Hemomancer & Necroweaver - Unique to UOAlive
Undead Commander Choose Your Path Class Description: Step into the enigmatic realm where blood mingles with magic, and life dances on the edge of death. Behold the Undead Commander – a master of the forbidden arts, where the give and take of life's essence is woven into the very fabric of...
uoalive.com
- Change to bleed by casting Evil Omen reduced by 3% for a total of 13% chance (evil 13!)
- Damage reduced to 5-13 per tick from 6-14
- Animate Undead will now take 50% of your life on Rez of an Undead instead of 80%
- Animate Undead: On Rez Sacrifices 50% player life and then heals the undead pet for 150% of that life. Blood for Blood.
- Gift of Renewal now gives a base of 20 Healing Per tick (flat) ONLY if you are a necroweaver healing an Undead Pet, if you have animal taming(even through jewelry) it will give the normal focus/skill/formula. This should help significantly with survivability to allow necroweavers to cast offensively more rather than just manage health bars.
- Gift of Renewal Timer down to 45 Seconds from 60 to recast to make it less chaotic for Necroweavers and swap to second pet.
- Gift of Renewal Poison is now Greater Poison instead of Lesser with a 75% chance to inflict a 1 tick of 10-15 bleed damage.
UOAlive
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Summoner Adjustments
READ UPDATED SUMMONER THREAD HERE
Custom Content - The Summoner Breakdown - Unique to UOAlive
The Summoner: We have always discussed "pure mages" on UOAlive and the idea that they are not ideal as OSI kinda let them fall to the wayside compared to other builds. But when you combine different skills with them mages and mystics have always been valuable members of any adventuring party...
uoalive.com
- Rising Colossus Summon Duration Extended by 30 Seconds+-(depending on skills)
- Target where you wish to summon the colossus now, instead of at your feet.
- Summon Creature Summon Duration increased by 90 seconds+-(depending on skills)
- Summons now Recall or Sacred Journey with their masters
- Animated Weapon has been buffed, now has Armor Pierce, and will do more damage, but you need to keep it behind a colossus as it has a high probability of dispel chance due to damage output.
- Spell Trigger can now be used to give you a Pocket Colossus!
- Added "Energy Types" to the Rising Colossus at 120 mysticism and 120 spellweaving
- You will be able to choose before you summon if Physical, Energy, Cold, Fire, and Poison.
- They all use the different spell sets from Mysticism, Magery, Necromancy to Spellweaving's UOAlive smarter AIs!
- Cold = Mysticism
- Poison = Necromancy
- Magma = Spellweaving(wildfire)
- Energy = MageryMastery
- Physical = No Change
- You will be able to choose before you summon if Physical, Energy, Cold, Fire, and Poison.
- Arcane Fiend will now be as powerful as Arcane Fey. This was majorly unbalanced in favor of the pixies. IMPS FOR LIFE!!!
- Greater Earth Elemental - Double All Stats / Special Abilities: Crushing Blow
- Greater Air Elemental - Double All Stats / Special Abilities: Lightning Force, Conductive Blast
- Greater Fire Elemental - Double All Stats / Special Abilities: Inferno, Searing Wounds
- Greater Water Elemental - Double All Stats / Special Abilities: Cold Winds, Aura Damage
- Greater Daemon - Double All Stats / Special Abilities: True Fear, Searing Wounds, Essense of Disease. Resistances: Extra Fire Resist, Fire and Poison Damage increase 50% each.
Changelog:
Food/Hunger:
- Add Bento Lunch Box for 50% food weight reduction. Bring your lunch to ANY Dungeon in Style! (Coming soon: available in HelloKitty and Power Rangers, April 1st 2025)
- When empty it will be the Empty Bento Box graphic. When food is added it will change to reflect.
- Known issue (cannot drag food onto to put in)
- Skittles are no longer stackable to avoid confusion.
- Time til full hunger will now range from 90 minutes to 124. It was previously 80 minutes.
- The audio emote will now only trigger 50 % of the time if a miss was caused by hunger. The textual clue will always show.
- Added a bunch more textual variants to "Im hungry"
- Added A Hue Transmogger to the Magincia Exchange, now you can change the hue of EVERY item you can wear to fit your needs easier!
- You can also purchase one of these for yourself off the Transmog Stone itself.
- Lowered and equalized the cost of Custom Cloth Stone cloth across the board.
- Added the BUNCH of the Transmog Cloth Vendor Stone suggestions https://discord.com/channels/221645501806804993/1225101484572545044 to compliment the new Hue Transmogger.
- Incrementally increased tame chance for 120/120 again. We are almost there.
- Adjusted the elemental damages for the Mythical Unicorn to not go over 100% it is now 25% Physical and 75% Poison. Thank you Team Skittles for the assist.
- Fixed An issue with training profiles for Mythical Black Unicorn and Necromancy not being avaible. Chivalry was removed.
- Adjusted the elemental damages of the Legendary Serpentine. This will actually make them even more unique as we have equalized their elemental damage across all 4 elements! (THEY WILL PERFORM BETTER) Before it was just physical which wasn't intentional as it is a caster type. Plus with the last patches AI fixes it will synergize great. Changes are retroactive.
Misc:
- Added extra protection methods for vendors if Demolishing, Resizing, or Changing a House. It will now prevent any of those actions if you do not remove the vendors first.
- Vengeful Spirit (Revenant) now follows it's targets and can be commanded.
- Fixed Gold Stats When Enhancing : Physical +2 Fire +2 Cold +3 Poison 0 Energy +3
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