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Patch Patch Notes - 4/12/24 - Hemomancer, Necroweaver, Summoner, Hue Transmogger, OH MY! And that's not all!

tr1age

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Undead Commander: Hemomancer and Necroweaver Major Glow Up
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Undead Commander Adjustements:
  • Reduce incoming damage to Undead Summons by 10% across the board.
  • 3 New Undead Summons to Tame
    • Bone Construct (100% phsical damage and chance for extra dex)
    • Rotspawned Daemon (75% poison 25% physical Damage and chance for extra int)
    • Marrow Maw (25% poison bonus and chance to get extra hitpoints)
      Screenshot 2024-04-10 222027.png
Hemomancer Adjustments
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READ THE UPDATED HEMOMANCER GUIDE HERE

  • Bleeds from healing are now weapon skill dependent and should greatly help the less used weapons become way more viable!
    • Swords:
      • Bleed Damage from Bandaging: 5-13
      • Ticks Possible per Bandage: 1-3
      • Percentage Chance that Bleed will Occur: 50%
    • Archery, Throwing:
      • Bleed Damage from Bandaging: 4-12
      • Ticks Possible per Bandage: 1-3
      • Percentage Chance that Bleed will Occur: 45%
    • Fencing:
      • Bleed Damage from Bandaging: 5-11
      • Ticks Possible per Bandage: 1-3
      • Percentage Chance that Bleed will Occur: 40%
    • Macing:
      • Bleed Damage from Bandaging: 6-12
      • Ticks Possible per Bandage: 1-2
      • Percentage Chance that Bleed will Occur: 40%
Necroweaver Adjustments
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READ UPDATED NECROWEAVER GUIDE HERE

  • Change to bleed by casting Evil Omen reduced by 3% for a total of 13% chance (evil 13!)
    • Damage reduced to 5-13 per tick from 6-14
  • Animate Undead will now take 50% of your life on Rez of an Undead instead of 80%
  • Animate Undead: On Rez Sacrifices 50% player life and then heals the undead pet for 150% of that life. Blood for Blood.
  • Gift of Renewal now gives a base of 20 Healing Per tick (flat) ONLY if you are a necroweaver healing an Undead Pet, if you have animal taming(even through jewelry) it will give the normal focus/skill/formula. This should help significantly with survivability to allow necroweavers to cast offensively more rather than just manage health bars.
  • Gift of Renewal Timer down to 45 Seconds from 60 to recast to make it less chaotic for Necroweavers and swap to second pet.
  • Gift of Renewal Poison is now Greater Poison instead of Lesser with a 75% chance to inflict a 1 tick of 10-15 bleed damage.
YouTube Previews for the above:
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Summoner Adjustments
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READ UPDATED SUMMONER THREAD HERE

  • Rising Colossus Summon Duration Extended by 30 Seconds+-(depending on skills)
    • Target where you wish to summon the colossus now, instead of at your feet.
  • Summon Creature Summon Duration increased by 90 seconds+-(depending on skills)
  • Summons now Recall or Sacred Journey with their masters
  • Animated Weapon has been buffed, now has Armor Pierce, and will do more damage, but you need to keep it behind a colossus as it has a high probability of dispel chance due to damage output.
  • Spell Trigger can now be used to give you a Pocket Colossus!
    Screenshot 2024-04-09 231544.png
  • Added "Energy Types" to the Rising Colossus at 120 mysticism and 120 spellweaving
    • You will be able to choose before you summon if Physical, Energy, Cold, Fire, and Poison.
      Screenshot 2024-04-09 233541.png
      Screenshot 2024-04-11 123129.png
    • They all use the different spell sets from Mysticism, Magery, Necromancy to Spellweaving's UOAlive smarter AIs!
    • Cold = Mysticism
    • Poison = Necromancy
    • Magma = Spellweaving(wildfire)
    • Energy = MageryMastery
    • Physical = No Change
  • Arcane Fiend will now be as powerful as Arcane Fey. This was majorly unbalanced in favor of the pixies. IMPS FOR LIFE!!!
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Greater Elemental SummonsWhen you have 120 mysticism and 120 spellweaving you will now summon the Greater version of your respective elemental from the magery spells!
  • Greater Earth Elemental - Double All Stats / Special Abilities: Crushing Blow
  • Greater Air Elemental - Double All Stats / Special Abilities: Lightning Force, Conductive Blast
  • Greater Fire Elemental - Double All Stats / Special Abilities: Inferno, Searing Wounds
  • Greater Water Elemental - Double All Stats / Special Abilities: Cold Winds, Aura Damage
  • Greater Daemon - Double All Stats / Special Abilities: True Fear, Searing Wounds, Essense of Disease. Resistances: Extra Fire Resist, Fire and Poison Damage increase 50% each.
    Screenshot 2024-04-10 224304.png

Changelog:

Food/Hunger:

  • Add Bento Lunch Box for 50% food weight reduction. Bring your lunch to ANY Dungeon in Style! (Coming soon: available in HelloKitty and Power Rangers, April 1st 2025)
    • When empty it will be the Empty Bento Box graphic. When food is added it will change to reflect.
    • Known issue (cannot drag food onto to put in)
      Screenshot 2024-04-09 034421.png
  • Skittles are no longer stackable to avoid confusion.
  • Time til full hunger will now range from 90 minutes to 124. It was previously 80 minutes.
  • The audio emote will now only trigger 50 % of the time if a miss was caused by hunger. The textual clue will always show.
  • Added a bunch more textual variants to "Im hungry"
Transmog
  • Added A Hue Transmogger to the Magincia Exchange, now you can change the hue of EVERY item you can wear to fit your needs easier!
    Screenshot 2024-04-09 173557.png
    huetrasmogger.gif
  • You can also purchase one of these for yourself off the Transmog Stone itself.
  • Lowered and equalized the cost of Custom Cloth Stone cloth across the board.
  • Added the BUNCH of the ⁠Transmog Cloth Vendor Stone suggestions https://discord.com/channels/221645501806804993/1225101484572545044 to compliment the new Hue Transmogger.
Taming
  • Incrementally increased tame chance for 120/120 again. We are almost there.
  • Adjusted the elemental damages for the Mythical Unicorn to not go over 100% it is now 25% Physical and 75% Poison. Thank you Team Skittles for the assist.
  • Fixed An issue with training profiles for Mythical Black Unicorn and Necromancy not being avaible. Chivalry was removed.
  • Adjusted the elemental damages of the Legendary Serpentine. This will actually make them even more unique as we have equalized their elemental damage across all 4 elements! (THEY WILL PERFORM BETTER) Before it was just physical which wasn't intentional as it is a caster type. Plus with the last patches AI fixes it will synergize great. Changes are retroactive.
Friendly Reminder: In every game, adjustments to elements like weapons or mechanics are inevitable. Due to its older design, Ultima Online (UO) handles these tweaks differently. When we replace a pet, it's not a simple code change and it pushes that value to you everytime; rather, it's a sometimes a less efficient solution causing manually adjustment. This is a limitation of older software meeting modern concepts. Appreciate you all understanding.

Misc:
  • Added extra protection methods for vendors if Demolishing, Resizing, or Changing a House. It will now prevent any of those actions if you do not remove the vendors first.
  • Vengeful Spirit (Revenant) now follows it's targets and can be commanded.
  • Fixed Gold Stats When Enhancing : Physical +2 Fire +2 Cold +3 Poison 0 Energy +3
Huge thank you to to QTPI and members Blump, Mandlar, Mike for the help testing this over the last week! Could not have done it without them. Amazing feedback.
 
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Updates 4/13/24:
  • If your skill is not high enough to use the elemental colossus you will not get the popup gump.
  • Summoner RC will get a hue overhaul. The ones we picked were meh
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  • Fixed a summoner issue if you had 120 in one skill but not the other it was summoning the wrong elementals and rising colossus.
  • Command Undead will be slightly more difficult to succeed.
  • The Marrow Maw, Rotspawned, and Bone Construct now have proper stats to balance their buffed stats. I.E. high dex will mean a slightly lower str or int possibility. Click for stats.
  • Added new Undead Command Types(Marrow Maw etc) to Shadow Guard Boss with the Skeletal Dragon.
  • Add Marrow Maw, Bone Construct, Rotspawned Daemon to IDOCS
  • Adjusted the Hue Transferer to work on Weapons, Talisman, Spell Books, Quivers, and Shoes/Sandals
  • Reduced Spawn amount at Abyss Champion (seemed a bit over tweaked)
  • Also adjusted Bonus Tier clock to be longer for Abyss Champion (longer = more time to complete higher rank).
  • Remove ability to use the Help Menu / Stuck commands in Shadowguard to prevent players from circumventing normal exit measures that unbind them from the instance.
  • Fixed a crash related to Shadowguard and using the Help / Stuck menu and then trying to reset the player to be able to do Shadowguard.
  • Extra QoL just cause: Remove Stamina Loss in Houses for Shoving NPCs or other Players
 
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