Changelog
- Tsuki Legendary was changed to the proper 120 taming requirement.
- Finally implemented the missing Hunger Mechanics to the game. Yes the age old question of "Will I miss more if I don't eat" has been answered. And the Answer is YES!
- You will see audio and visual queues for when you need to eat. (missing or fizzling does not = hungry, there are specific in game cues)
- Fix bug with being able to command undead paragons.
- Added the Mythical Black Unicorn
Exotic - Mythical Black Unicorn
Creature Breakdown: Mythical Black Unicorn Description: The Evil Unicorn is a sinister creature, its once majestic appearance twisted by dark magic and corruption. With its blackened fur and glowing red eyes, it inspires fear and awe in equal measure. It is considered the King of All Beasts...uoalive.com - added the craft-able food "Skittles"
- Added the OSI Ship Wreck Names on Chests from Ancient SoS's (Thanks Hammerhand)
- Added a purchase-able trash barrel for your home, for those who have.. a lot of trash.. On the Magincia Stones.
- Added Black Dye for Pets, will not work on Unicorns as there will be a special encounter for Evil Black Unicorns!
- Added wording to Corpse Summoner to say it will take any gold on corpse.
- Adjusted Some Healers that were not getting with the program to rez "murderers".
- added house accessibility check for scroll books (fixes issue in Three Stone Tavern)
- Added to Engrave-able items:
- Bread Loaf
- Pan of Cookies
- Muffins
- Coffee
- Hot Cocoa
- Added Normal Cake to Natural Dye table
- We thought long and hard on this one, and sadly, due to not just 1 or a few bad actors, but many, we are reverting the QoL to have Vendor Search Available anywhere. You can only utilize this in a home or guarded area of town from now on. Too many AFK bots utilizing their own vendors to keep the AFK bot running. If macroing wasn't such a core part of UO, this would be a different conversation, but it is here to stay, so we have to adjust around it when exploits become prevalent.
- Fixed choice for curse spells for Necromage and Magery Mastery
- Increased chance for buffs and curses
- Slightly increased chance for single damage spells over combo loops
- Necromage AI adjustments:
- use necromancy instead of magery to determine cast speed and power, if necromancy skill value is higher
- introduced choice to cast a fire spell if the target is afflicted with corpse skin
- reduced chance to fall back to magery spells, thereby improving overall use of necromancy spells for this AI
- added fallback to magery summons if necromancy summons don't qualify
- added necromancy spells to combo loops
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