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Custom Content Undead Commander - Hemomancer & Necroweaver - Unique to UOAlive

tr1age

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Undead Commander
Choose Your Path

undeadcommander2.jpg

Class Description:
Step into the enigmatic realm where blood mingles with magic, and life dances on the edge of death. Behold the Undead Commander – a master of the forbidden arts, where the give and take of life's essence is woven into the very fabric of their existence.

Followed by two undead dragons, bound by the pulsating rhythm of the Undead Commanders's lifeblood, soar through the shadows at their command. The fallen rise, not merely through necromantic might, but through the sacrificial exchange that defines the very essence of this mystical being.

🩸The Hemomancer:
In one form, the Undead Commander evolves into the 'Hemomancer,' delving into a myriad of melee/ranged disciplines interwoven with necrotic arts. At the heart of their power lies a profound connection with their own life force, intricately entwined with the creatures they command. Hemomancers are not squeamish at the sight of their own blood – as you witness a dance of give and take, where blood spills like ink upon the canvas of the undead's petrified bones.

💀The Necroweaver:
And in their second form, embrace the Undying Magus, the 'Necroweaver'! If you find joy in commanding the undead, relish the thought of having not one but two skeletal dragons at your beck and call, and yearn to unleash potent magical energies that dissolve all in their path, then look no further. This build is tailor-made for you!

Meticulously refined for remarkable effectiveness in PvE scenarios, the Undead Commander beckons those daring enough to embrace the dark arts and command the shadows.

Sub Classes

Necroweaver:
FOR A FULL GUIDED BREAKDOWN CLICK HERE!!!
  • 120 Magery
  • 120 Eval Int (Essential for maximizing magery spell damage)
  • 120 Necro
  • 120 Spirit Speak (Critical for amplifying necro spell damage and enabling mana drain in wraith form)
  • 120 Spellweaving
  • 120 Meditation
One possible Play Style for this:
Code:
Pre-combat: Cast Gift of Life on dragons and then me (so I can see timer when I need to refresh). Cast Protection to prevent spell interrupts from bleeds from healing dragons

In combat:

1 Cast Thunderstorm or Wither if multiple mobs to drain from. Thunderstorm is huge range, medium mana, medium damage. Wither is small range, low mana, high damage
2 Once dragons take damage, cast Gift of Renewal on the one taking the most hits.
Gift of Renewal generally takes care of most healing on that dragon until it expires. Be ready to cure poison yourself after casting Gift of Renewal
3 Cast Arcane Empowerment and supplement further heals as needed to either dragon with Evil Omen. Arcane Empowerment increases the amount you heal
4 If dragons are okay, continue with offensive spells (Wither/Thunderstorm)
5 If single target, switch to Corpse Skin + rotating between Explosion and Flamestrike. Or depending on resists, use Energy Bolts or Poison Strike
6 Med when needed if solo boss (champ, peerless, paragon greater dragon, grim reaper, etc.) if no more mana to drain from Wraith form
If a dragon dies, be sure to Gift of Life again when it's back up. Or use Animate Dead to resurrect if Gift of Life expired.
Be ready to heal yourself after casting either resurrection spell.
Also explained the Tactics in the guide as well https://discord.com/channels/221645501806804993/1166800856797159424/1166801436538044516
Specialized Necroweaver Scribe (With +skill items):
    • 120 Magery
    • 100 Eval Int
    • 120 Necro
    • 120 Spirit Speak
    • 120 Spellweaving
    • 120 Meditation
    • 120 Inscription (Provides additional Spell Damage Increase for Magery spells exclusively)
    [*]
Hemomancer
FOR A FULL GUIDED BREAKDOWN CLICK HERE!!!
  • 120 Fencing (fast hitting weapons with life leech are a MUST! Fencing has a real purpose again!)
  • 110 Tactics
  • 110 Parrying
  • 100 Necromancy
  • 100 Spiritspeak
  • 100 Vet
  • 80 Animal Lore
  • 80 Chivalry
Code:
The perfect melee/necro combo. Fast hitting weapons, blood oaths, skeletal dragons for everyone!

Pre-Combat:
- Make sure Vampiric Embrace (Vamp-Form) is active.
- Cast Enemy of One
- Cast Curse Weapon

Bandages:
- You will want to watch out how you bandage as the bleed can effect you quickly if you rush! Always manage your health and your pets.

Mid-Combat: Always focus on killing non paragon's first (quickly eliminate damage sources)
- Always keep up consecrate weapon
- If Curse Weapon spell runs out, recast

After-Combat:Watch your HP or stop the Bandage Agent (might be done via a hotkey) when looking through loot.
- Use Close Wounds if needed to heal yourself, since youre not leeching life at this moment.

Special note: You can make use of the shield taunt (double clicking your shield and targetting)!


Class Specific Features:
These features below add the flavor of a necro, while keeping the current builds intact: giving it more of a feeling of actually commanding UNDEAD versus just a tamer with 2 untrained shadowwyrm/toothless's. We have also split the class into two sub classes Hemomancer revolving around blood transfer and healing. And the Necroweaver focused on the magical arts.
  • Commanded Creatures Can Be Bonded
  • Commanded Creatures Can Be Stabled
  • Commanded Creatures will Auto Log
  • Commanded Creatures can be Renamed
  • Commanded Creatures cannot be healed with Magery.
  • Commanded Creatures Can Be healed with Evil Omen in Necromancy!(you will not be able to cast this without magery, they synergize)
    • Evil Omen will now NOT require LMC to reach a hard cap of 6mana per cast. This is a special use case for Undead Commanders only. (greater heal required 40% LMC to get to this number)
    • Evil Omen will require a blood sacrifice at times to continue using it, similar to Hemomancer's Bandages!
  • Commanded Creatures can use Gift of Renewal and will be something you will want to invest in to balance your healing out, however beware, your creature dislikes benevolent magics, so you may feel a little pain...
  • You can cast Gift of Life on Commanded Creatures, but due to their need for life force/blood/essence, you will need to sacrifice 80% of your own life for this spell! Use it well and tactically.
  • Commanded Creatures can be healed with bandages but it is dangerous as you will be required to sacrifice blood to keep them alive! You will have take damage.
    • Added buff icon for bandage bleed.
  • Commanded Creatures can be resurrected with bandages, but it will require a blood sacrifice of 50% of your total health pool! (You can STILL cut yourself on their bones, so be very careful!)
  • Necroweavers can resurrect their or others Commanded Creatures via the Animate Undead Spell. There will be a blood sacrifice needed. Give and take.
    • Use Animate Dead to resurrect Commanded Creatures (if necro/ss/magery skills are >= 90) at a cost of 50% max hp
  • Undead Commanders can cast their Evil Omen Spells and Bandage heal on other Hemomancers/Necroweaver commanded undead.
    • Hemomancers can resurrect other Commanded Creatures not bound to them.
    • Necroweavers can resurrect other Commanded Creatures not bound to them.
  • The higher the RAW STR of a Skeletal Dragon, the more damage they can take. 1% more damage taken, per 100 str over 700 for a max of 3%. So feel free to get creative.
  • Commanded Creatures will gain their skills in combat.
  • Commanded Creatures take a little bit more damage than tamed created.
  • There is a new resurrection Anhk in Lord Blackthorne's Castle in Britain Trammel, New Haven, and Umbra for Commanded Creatures.(you can recall here)
    Screenshot 2023-10-26 164617.png
    Screenshot 2023-10-30 171619.png
    Screenshot 2023-10-30 171551.png
  • Those who do not follow the necrotic arts will not be able to resurrect a commanded pet and will most likely fail their blood oath resulting in their own death.
    • The same applies to bandaging these creatures. The wounds may cut deep! Beware.
  • You can now command the following undead utilizing the Undead Commander Enhancements:
    • Skeletal Dragon, Bone Knight, Bone Magi, Flesh Golem, Ghoul, Gore Fiend, Hell Steed, Lady Of The Snow, Lich, Lich Lord, Rotting Corpse, Shade, Skeletal Knight, Skeletal Mage, Skeletal Mount, Skeleton, Spectre, Wraith, Zombie, Effete Undead Gargoyle, Undead Gargoyle, Undead Guardian, Spellbinder, Skeletal Cat, Cursed Metallic Knight, Cursed Metallic Mage, Ancient Lich, Dream Wraith, Revenant Lion,
    • Bone Construct (100% phsical damage and chance for extra dex)
    • Rotspawned Daemon (75% poison 25% physical Damage and chance for extra int)
    • Marrow Maw (25% poison bonus and chance to get extra hitpoints)
Hemomancer Adjustments
  • Bleeds from healing are now weapon skill dependent and should greatly help the less used weapons become way more viable!
    • Swords:
      • Bleed Damage from Bandaging: 5-13
      • Ticks Possible per Bandage: 1-3
      • Percentage Chance that Bleed will Occur: 50%
    • Archery, Throwing:
      • Bleed Damage from Bandaging: 4-12
      • Ticks Possible per Bandage: 1-3
      • Percentage Chance that Bleed will Occur: 45%
    • Fencing:
      • Bleed Damage from Bandaging: 5-11
      • Ticks Possible per Bandage: 1-3
      • Percentage Chance that Bleed will Occur: 40%
    • Macing:
      • Bleed Damage from Bandaging: 6-12
      • Ticks Possible per Bandage: 1-2
      • Percentage Chance that Bleed will Occur: 40%
Necroweaver Adjustments
  • Change to bleed by casting Evil Omen reduced by 3% for a total of 13% chance (evil 13!)
    • Damage reduced to 5-13 per tick from 6-14
  • Animate Undead will now take 50% of your life on Rez of an Undead instead of 80%
  • Animate Undead: On Rez Sacrifices 50% player life and then heals the undead pet for 150% of that life. Blood for Blood.
  • Gift of Renewal now gives a base of 20 Healing Per tick (flat) ONLY if you are a necroweaver healing an Undead Pet, if you have animal taming(even through jewelry) it will give the normal focus/skill/formula. This should help significantly with survivability to allow necroweavers to cast offensively more rather than just manage health bars.
  • Gift of Renewal Timer down to 45 Seconds from 60 to recast to make it less chaotic for Necroweavers and swap to second pet.
  • Gift of Renewal Poison is now Greater Poison instead of Lesser with a 75% chance to inflict a 1 tick of 10-15 bleed damage.
 
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Hemomancer In Depth Guide
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(remember things change and Discord will always have the most up to date info on these guides)


The general approach of the Hemomancer is to deal damage with your weapons skill and use the undead creatures as damage dealing companion and shield. With Fencing, Swordsmanship and Mace Fighting you are always near your undead companions and leech enough life to counter the bleed damage from the vet healing. With archery and throwing can you either fight from a safe distance or close to heal the creatures. The undead alliance is one of the strongest builds on UOAlive.

How to start the template

Start the Hemomancer without pets as melee or ranged fighter like:

Lazy Pally (https://discord.com/channels/221645501806804993/1067247038628102244)
Hit Master Ninja
(https://discord.com/channels/221645501806804993/1202849351777517598)
Always Alive Warrior
(https://discord.com/channels/221645501806804993/1161331776782868550)
ABC Archer
(https://discord.com/channels/221645501806804993/1075627164122226809)
Palurai
(https://discord.com/channels/221645501806804993/1024431375484469339)

Picking the right weapon skill:
Fencing
has low Stamina and Swing Speed requirements, still deals damage and is a good skill to start with. Fencing also has the lowest damage taken from bleed.
Mace Fighting needs high Stamina and Swing Speed to swing the mighty weapons at max swing speed (either 210 Stamina and 35 SSI or 180 Stamina and 55 SSI). Macers will take more damage from bleed than Fencers.
Swordsmanship is the well known and often favorite skill for melee fighters because of the weapon variety and damage. As a Hemomancer you will take the highest bleed damage from vet healing and can’t use Onslaught. So only pick it, if you are strong enough.
Archery and Throwing are similar and take the same damage from bleed. Archers have more bows to choose and thrower gargoyles can fly. Ranged Hemomancer need at least 210 Stamina and 55 SSI to fire the Composite bow or Soul Glaive at max swing speed. Luckily there are other bows (like repeating crossbow or Yumi) and Throwing weapons (Boomerang or Cyclone) to start with that have lower requirements.

You can calculate the swing speed here: https://www.knuckleheads.dk/tools/ssi

One Tip: you can imbue „Use Best Weapon Skill“ on melee weapons and use them and their Weapons Specials with every weapon skill (Fencing, Mace Fighting, Swordsmanship).

The Stats you need as a Hemomancer depend on your weapon skill. You usually want to have:
125+ STR for Damage and Hit Points
125+ Dex for necessary Stamina. Stamina thresholds are 150, 180, 210 and you want to reach your threshold, even if you are cursed so add some buffer.
Enough Int to have Mana for the weapon specials. Try to reach at least 60 Mana.

You‘ll find a lot of additional information in the mentioned build guides, like weapon types, needed artifacts etc. In the end you want to deal enough damage to leech life. With the right weapon, 20% life leech from Vampiric Embrace and additional 50% life leech from Curse Weapon you can leech more life than you need with one hit. I use Spirit Speak and Curse Weapon for really tough encounters.

The other stats you want to achieve:
45 Hit Chance Increase (Thrower 50)
100 Damage Increase
20+ Defense Chance Increase (if you run Counter Attack less is better, mine was negative with Counter Attack, Divine Fury and 120 Parry)
36+ Lower Mana Cost
Some LRC to lower Tithing costs (optional)
At least all 70 resists, on melee templates you want to get close to all 75 resistances or increase the Defense Chance with Armor Refinements. At least Phys and Fire resists should be 75. Tip: The crafters on UOAlive craft and sell nice armor sets and you can also enhance armor items you have found with additional resists.
You also want to reach these stats without wearing a weapon so you have enough space to imbue or buy powerful weapons. You can use Divine Fury to buff these stats.

Mandatory Base Skills:
120 Weapon Skill like Swordsmanship, Fencing, Mace Fighting, Archery or Throwing
120 Tactics (for the Damage and Weapon Specials)
100 Necromancy (for Vampiric Embrace and Command Undead Skill Mastery)
100 Spirit Speak (for Curse Weapon and Command Undead, you can put it on stone after you have gathered your pets and you don't need Curse Weapon)
80-120 Animal Lore (to heal, cure and resurrect the undead pets)
100-120 Vet (to heal, cure and resurrect the undead pets)

So we have around 200 skill points left and room for two more skills and can pick from these:
80-120 Chivalry (Damage with Enemy of One, Consecrate Weapon, Buffs with Divine Fury, Cure and Sacred Journey)
80-120 Bushido (for Honor/Perfection Luck & Damage, for Stamina and HP Regen with Confidence, Parry Spell Damage with Evasion, additional swings with Counter Attack & Parry and Lightning Strike and Momentum Strike Attacks)
60-120 Parrying (Parry Chance for additional Defense)
60-120 Anatomy (for Damage and Healing Bonus)
80-120 Healing (for additional Healing with Bandages, not optimal because you want to use the bandages on pets)

One template with some +skill jewelry is:
120 Weapons
120 Tactics
100-120 Chivalry
100-120 Bushido
100-120 Veterinary
80 Animal Lore
100 Necromancy

A defensive template would look like:
120 Weapons
120 Tactics
100-120 Bushido
120 Parrying
100 Veterinary
80 Animal Lore
100 Necromancy

A template for offensive ranged characters:
120 Weapons
120 Tactics
120 Anatomy (or 120 Bushido)
120 Chivalry
100 Veterinary
80 Animal Lore
100 Necromancy

When your character feels good and you can survive tougher mobs you are prepared to add the undead creatures like skeletal dragons to your build. You need to switch to the Necromancy Skill Mastery and should have at least 100 Necromancy / Spirit Speak to get your undead companions. You can't use your weapon skill masteries like Pierce, Stagger or Onslaught anymore but you get more from the new companions.

You need to use a Pet Bonding Deed in order to get it bonded, so pick your new companion wisely. Once they are bonded they will recall with you. The freshly commanded skeleton dragons wills keep their stats forever, but the skills will raise up to 100 while fighting, if they are not already overcapped. So look for high STR (around 1000), Stamina (around 190) and at least 50-55 Phys and Fire resists. There are other frightening creatures that have similar stats and can be commanded as well.

One hint: don‘t ever pick another Skill Mastery when you have your undead pets with you! Otherwise your pets will attack you and 2 skeletal dragons with 1000+ Str and 190+ Dex will kill you quickly.

So now you have your undead alliance ready you want to heal them. With enough Veterinary and Animal Lore you can easily heal during the fights. Here is a calculator for the resurrection and healing chance: https://www.strangeworld.com/uo/prc/tools/vetcalc.php It's a good idea to have your bandage agent on a hotkey. Especially after death you don't want to heal them automatically, because the bleed will kill you.

The undead pets can be stabled. You now can use all stable slots to stable all your undead pets. You can heal them with vet (best way as Hemomancer), close wounds or evil omen. You can resurrect them with vet, animate deed or at the undead pet resurrection stone in New Haven. You can‘t shrink them, sell them or transfer them to other players. You can use pet dye on them. You can heal and resurrect other undead pets.

The general approach for fights is:
1. Check if Vampiric Embrace is active and you have enough bandages.
2. Set the undead pets to guard you
3. Cast your buff skills if needed, like Divine Fury, Enemy of One, Consecrate weapon, Curse Weapon
4. Honor the target (the pets will now attack)
5. Set your Weapons Special Abilities like Armor Ignore, Armor Pierce, Double Strike, Double Shot, Force of Nature, Whirlwind etc.
6. Join your companions, attack the mobs and leech life while you heal them. If they die resurrect them while fighting. Let them guard you and finish the fight.
7. If you lose to much HP and miss some swings, cast Confidence / Evasion / Curse Weapon / Close Wounds. If that's is still any issues, step back, heal/cure/remove curse and fight again. Sometimes it's better to run, hide and wait for the dead pets and start over. When you resurrect the pets you will lose 50% life for one pet so better be careful and cast Close Wounds / Confidence.


Video Previews of Weapons in Action:




 
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Necroweaver In Depth Guide
necroweaver.jpg

(remember things change and Discord will always have the most up to date info on these guides)

The general approach of the Necroweaver is to obliterate enemies with your spells while using the dragons as a defense to protect you. With Wraith Form's mana leech and the meditation skill, you can keep your mana constantly full for damaging spells and you become a force to be feared by all.

How to start the template

The build plays very similarly to the typical Necro Mage Spellweaver Tamer build. Start with that build and drop Animal Taming and Animal Lore for a pure caster approach by adding Meditation. Or begin with the summoner build and drop Mysticism and Focus for Necro and Spirit Speak.

Necro Mage Spellweaver Tamer (https://discord.com/channels/221645501806804993/1138071136022835241)
Summoner (https://uoalive.com/forum/threads/the-summoner-breakdown-unique-to-uoalive.1330/)

The Stats needed for a Necroweaver:
100 Strength
25 Dex
100 Int

Once you get +stat scrolls, then you ideally want to get to 125 int plus another 25 from your items to reach the 150 cap. Int affects your mana pool and mana regen. Very important.

Lower dex as much as you can stomach. Remember that while in wraith form you won't run into things so 10 dex is possible. Or include +dex/stam on your gear.

Dump the remaining stat points you have into strength.

The other stats you want to achieve:
As much Spell Damage Increase as you can include on your gear. It's the most important AND expensive part of the build
40 Lower Mana Cost
100 Lower Reagent Cost
4 Fast Casing (FC cap is 4 for Spellweaving and 2 for Magery/Necro. Subtract cap by 2 if using Protection spell)
6 Faster Casting
As much mana regen you can fit, around 10-15 is fine as you will mostly leech mana
Preferably 70 in all resists but as a mage you shouldn't be getting hit

Mandatory Base Skills:
  • 120 Magery
  • 120 Eval Int (Essential for maximizing magery spell damage)
  • 120 Necro
  • 120 Spirit Speak (Critical for amplifying necro spell damage and enabling mana drain in wraith form)
  • 120 Spellweaving
  • 120 Meditation
Optional skill add-ons:
With +skill gear, it's possible to fit in a 7th skill into the build to add your own flavor to it or replace Meditation with these skills:
  • 100-120 Inscription (Provides additional Spell Damage Increase for Magery spells exclusively)
  • 100-120 Poisoning (Allows higher levels of poisoning from Poison and Poison Field spells. Poison Strike also gains the ability to Poison and the chance scales up to 120 Poisoning)
You need to use a Pet Bonding Deed in order to get it bonded, so pick your new companion wisely. Once they are bonded they will recall with you. The freshly commanded skeleton dragons will keep their stats forever, but the skills will raise up to 100 while fighting, if they are not already overcapped. So look for high STR (around 1000), Stamina (around 190) and at least 50-55 Phys and Fire resists. There are other frightening creatures that have similar stats and can be commanded as well.

One hint: don‘t ever pick another Skill Mastery when you have your undead pets with you! Otherwise your pets will attack you and 2 skeletal dragons with 1000+ Str and 190+ Dex will kill you quickly.

So now you have your undead alliance ready you want to heal them. You have two primary means of healing via magic. Evil Omen replaces Greater Heal for healing the undead with a slight chance of causing you to bleed and Gift of Renewal will heal them over time at the cost of poisoning yourself. It's very important to remember that casting Arcane Empowerment before either of these spells will greatly improve their healing ability.

The undead pets can be stabled. You now can use all stable slots to stable all your undead pets. You can heal them with Evil Omen or Gift of Renewal. You can resurrect them with Animate Dead, Gift of Life or at the undead pet resurrection stone in New Haven. You can‘t shrink them, sell them or transfer them to other players. You can use pet dye on them. You can heal and resurrect other undead pets.

The general approach for fights is:

Pre-combat: Cast Gift of Life on dragons and then me (so I can see timer when I need to refresh). Cast Protection to prevent spell interrupts from bleeds from healing dragons

In combat:
  1. Cast Thunderstorm or Wither if multiple mobs to drain from. Thunderstorm is huge range, medium mana, medium damage. Wither is small range, low mana, high damage
  2. Once dragons take damage, cast Gift of Renewal on the one taking the most hits. Gift of Renewal generally takes care of most healing on that dragon until it expires. Be ready to cure poison yourself after casting Gift of Renewal
  3. Cast Arcane Empowerment and supplement further heals as needed to either dragon with Evil Omen. Arcane Empowerment increases the amount you heal
  4. If dragons are okay, continue with offensive spells (Wither/Thunderstorm)
  5. If single target, switch to Corpse Skin + rotating between Explosion and Flamestrike. Or depending on resists, use Energy Bolts or Poison Strike
  6. Med when needed if solo boss (champ, peerless, paragon greater dragon, grim reaper, etc.) if no more mana to drain from Wraith form
  7. If a dragon dies, be sure to Gift of Life again when it's back up. Or use Animate Dead to resurrect if Gift of Life expired. Be ready to heal yourself after casting either resurrection spell

Video Preview In Action:
 
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Command Undead Creature Breakdowns
Each has pros and cons depending on the build you have created.

Creature Name
: Rotspawned Daemon
1713082908688.png


Stats:

  • Strength (STR): 600 - 850
  • Dexterity (DEX): 68 - 175
  • Intelligence (INT): 500 - 700 (Extra Mana)
Damage: 29 - 35 (Physical)
Hitpoints: 558 - 599

Damage Type:
  • Physical: 25
  • Poison: 75 (High Poison Damage)
Resistances:
  • Physical: 75 - 80
  • Fire: 40 - 60
  • Cold: 40 - 60
  • Poison: 70 - 80
  • Energy: 40 - 60
Skills:
  • Eval Intelligence: 80.1 - 100.0
  • Magery: 80.1 - 100.0
  • Magic Resistance: 100.3 - 130.0
  • Tactics: 97.6 - 100.0
  • Wrestling: 97.6 - 100.0
  • Necromancy: 80.1 - 100.0
  • Spirit Speak: 80.1 - 100.0

Special Ability: Dragon Breath


Creature Name: Bone Construct
1713082936004.png


Stats:
  • Strength (STR): 775 - 925
  • Dexterity (DEX): 75 - 225 (Extra Dex)
  • Intelligence (INT): 488 - 520
Damage: 29 - 35 (Physical)
Hitpoints: 558 - 599

Damage Type:
  • Physical: 100 (All Physical Damage)
Resistances:
  • Physical: 75 - 80
  • Fire: 40 - 60
  • Cold: 40 - 60
  • Poison: 70 - 80
  • Energy: 40 - 60
Skills:
  • Eval Intelligence: 80.1 - 100.0
  • Magery: 80.1 - 100.0
  • Magic Resistance: 100.3 - 130.0
  • Tactics: 97.6 - 100.0
  • Wrestling: 97.6 - 100.0
  • Necromancy: 80.1 - 100.0
  • Spirit Speak: 80.1 - 100.0

Special Ability: Dragon Breath


Creature Name: Marrow Maw
1713082965716.png


Stats:

  • Strength (STR): 750 - 925
  • Dexterity (DEX): 68 - 190
  • Intelligence (INT): 488 - 590
Damage: 29 - 35 (Physical)
Hitpoints: 500 - 725(Extra Health, as the name suggests)

Damage Type:
  • Physical: 75
  • Poison: 25 (Poison Damage Instead of Fire)
Resistances:
  • Physical: 75 - 80
  • Fire: 40 - 60
  • Cold: 40 - 60
  • Poison: 70 - 80
  • Energy: 40 - 60
Skills:
  • Eval Intelligence: 80.1 - 100.0
  • Magery: 80.1 - 100.0
  • Magic Resistance: 100.3 - 130.0
  • Tactics: 97.6 - 100.0
  • Wrestling: 97.6 - 100.0
  • Necromancy: 80.1 - 100.0
  • Spirit Speak: 80.1 - 100.0
Special Ability: Dragon Breath

Creature Name: Skeletal Dragon
1713082861414.png


Stats:

  • Strength (STR): 898 - 1030 (High Str)
  • Dexterity (DEX): 68 - 200
  • Intelligence (INT): 488 - 620
Damage: 29 - 35 (Physical)
Hitpoints: 558 - 599

Damage Type:
  • Physical: 75
  • Fire: 25 (Fire Damage)
Resistances:
  • Physical: 75 - 80
  • Fire: 40 - 60
  • Cold: 40 - 60
  • Poison: 70 - 80
  • Energy: 40 - 60
Skills:
  • Eval Intelligence: 80.1 - 100.0
  • Magery: 80.1 - 100.0
  • Magic Resistance: 100.3 - 130.0
  • Tactics: 97.6 - 100.0
  • Wrestling: 97.6 - 100.0
  • Necromancy: 80.1 - 100.0
  • Spirit Speak: 80.1 - 100.0

Special Ability: Dragon Breath
 
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